After the initial soft-launch and the public beta of the game, Backflip Studios Inc. has officially launched G. I. Joe: Strike on iOS and Android.
HissTank reviewed the game before but the Developers have listened to the feedback by the fans and public to deliver a far superior product than what was originally there. We’ve noticed a highly significant improvement in performance and better quality graphics overall. We will be reviewing the game again later, now that it is publicly released.
You can take a look at the gameplay trailer, more details and the download links… after the jump.
G.I. Joe: Strike
DISCOVER THE HERO WITHIN
Experience the visceral thrill of combat in this fast-paced, cinematic action game. Your nemesis Storm Shadow has rounded up an army of deadly Arashikage ninja and must be stopped!
Lead your own covert mission as Snake Eyes, the iconic G.I. Joe commando in G.I. Joe: Strike by Backflip Studios. Switch effortlessly between martial arts and gunplay to halt waves of encroaching enemies.
Features:
- Easy to use, responsive touch controls are quick to learn, but challenging to master.
- Dynamic, engaging combat featuring a mix of martial arts, swords, and modern weaponry.
- Collect and upgrade 100+ ability cards to strengthen Snake Eyes.
- Venture through several iconic G.I. Joe locations to wipe out the ninja threat.
- Find your rhythm in combat to become the ultimate ninja commando!
Can you hold off the Arashikage ninja clan long enough to reach the final showdown against your archrival, Storm Shadow?
Download Links:
Apple iTunes Store: iOS
Google Play Store: Android
Downloadable Poster by Backflip Studios: Download.
SilverOptimus says
News Post: G. I. Joe: Strike Mobile Game Is Officially Launched On Android And iOS
RPD says
Are G.I. Joe fans concentrated on phones, or something?
SilverOptimus says
RPD says
STORMSHADOW_210 says
You know, even TMNT hasnt had a "real" triple a game since the snes days, but they still have given fans 3 fun games via digital download and one retail. Re-shelled, out of the shadows and danger of the ooze. I just wish GI Joe would throw us a bone on console gaming.
RPD says
ljacone says
I just converted my WebOS device to Android last week. Good timing!
Aid to Scarlett says
I'll download it once you can play as Scarlett.
DianaD says
What, just one Joe?
Steevy Maximus says
My Review (upon reaching level 5 and completing some 20 missions on my iPad Mini Retina):
(Note: I did not play the game in its beta stage, so I can't make any comparisons to what elements may or may not have been improved or fixed)
Anyone ever play One Finger Death Punch on the PC? GI Joe Strike is functionality a "mobilized" conversion of that game and its gameplay elements wrapped in a GI Joe skin and saddled with various monetization pressures.
The player taps one side of the screen or the other to attack opponents that enter into his "attack sphere", hitting a side without an enemy will create a miss and open SE to attack from the other side. Occasionally you will get air drops which will either drop an unique weapon (equipped at the start of a mission) or additional in game currency (either the coins or the medals). At some points, you might need to hold a side of the screen to run to a spot (either to reach a goal, avoid missile strikes, or get to airdrops). Each mission has an objective, though a majority boil down to "kill everybody". As I've progressed, there have been new elements and mission types added such as survival (last X amount of time) and rendezvous (get to a specific point in the stage) as well as a boss stage, culminating in a battle with Storm Shadow.
My biggest frustration thus far is the SLOW start to the game. The pacing with some early levels is horrible in that I was often just standing around waiting for guys to show up, failing to keep me engaged. With that, while the fundamental design is sound (evidenced by OFDP), Strike fails to capture the sort of instant gratification, with much of the combat lacking the "oomph" of the aforementioned game. Hits sound weak, animation is a bit "chunky", and it doesn't FEEL like I'm this uber bad ass ninja commando, and the weak "death screams" and animations certainly don't help with that. At least by stage 8 of Jungle or 5 of Flagg, the pace picked up enough to be reasonably interesting.
Another strike (heh) is the same fundamental flaw in most touch games- multiple gestures means there is a greater chance of error. More than a few times I wanted to "run" (by which I means a brisk walk) only to attack to an open space, knocking down my combo run and opening me up to attack.
The enemies are a bit too stock for my tastes, with a basic ninja, a hat ninja, and Storm Shadow being the only enemy models that I've encountered. The Hat Ninja is especially frustrating as his model never changes, but his attack patterns DO, and it would have been nice to see some variations, even if it was just some color change ups, much less seeing other enemy types.
I also wouldn't be adverse to seeing more story elements, and perhaps even work in some cameos from other GI Joe characters.
Graphics are clean, if not terribly ambitious. The character models look clean and animate nicely (despite being "slow" to me), the backgrounds are a bit flat, but are just interesting enough but don't take away from the core action. The Jungle stages have some flair to their design, but the Flagg levels are (thus far) all just flat plane engagements on the deck. While fighting ninjas on the deck of the Flagg is cool and all, it does get tiring after the half dozenth time I've seen it.
Sounds are...there. Nothing overtly BAD, but nothing terribly memorable either (then again, I've probably been spoiled by Angry Birds TF's AMAZING soundtrack). While I stand by my earlier statements on lack of "oomph", the sounds themselves aren't bad, albeit a bit too cartoon sounding for a game of this style (which does provide some humor, intentional or not.
Upon the completion of the level, you get various rewards, mostly additions to the various "currencies" the game uses:
XP- Thus far the only real reason I see is as a progress tracker and to place an artificial "barrier" for you.
Coins- The core in game currency, is used for upgrading cards and purchasing Burner cards (one use/stage cards).
Medals- The Premium currency, these are mostly used in the shop for the higher tier cards and various permanant increases (like more card slots)
Each level uses an "Energy" to activate and you can continue in a level if you die...at the cost of 10 medals. Energy recharges at a rate of one per some 15 minutes or so, however the store offers a remedy for that limitation.
The store offers several purchase options, cards (which, as far as I know, are things like air drop items and skills), additional medals OR coins, and an Unlimited Energy option for $10. From my experience with other F2P games, the currency conversions aren't horrible (certainly compared to stuff like SimCity BuildIt), but the game is still designed as a money sink, though not as aggressively so as the various card-based game like Battleground was.
On its existing merits, I think it is a decent enough little action mobile action game, it has solid graphics, sounds are okay, and on my device (an iPad Mini 2 Retina) the game was quite technically solid. The game loaded quickly, I didn't see any significant lag, and didn't have any crashes.
BUT, I think this game needs a good bit of improvement, especially compared to competing titles like Angry Birds Transformers. The most egregious is the lack of any sort of online elements or achievements. The game is a score based system MADE for some sort of leaderboard, and achievements (especially in the ABTF vein) would give a good bit of incentive to keep playing and improve. I'm especially disturbed by the lack of Apple GameCenter support, a valuable tool when a game doesn't have any sort of cloud saving.
My biggest concern at this stage is that the game will see a major update to add these missing elements, but when Rovio did so with ABTF, there were significant issues with non-iOS players in trying to keep their progress (GameCenter saved progress, so I didn't lose anything in the update). And when Hasbro updated the Robots in Disguise game, any prior progress was lost. I would be HIGHLY hesitant to spend any money on this title at this stage for that reason.
All that said, I think there is a good foundation here to build on, and could be a solid game bearing the GI Joe name. I would just maybe wait a few months and see if some updates might come before dropping any money...
(With some gameplay and design refinements, and the above mentioned online and achievement elements, I would NOT be adversed to dropping the $10 for unlimited energy)
I do think it interesting that, for a brand people like to think Hasbro hates, we've got a brand new mobile title that is actually fairly decent featuring new designs for Snake Eyes and Storm Shadow. I like to think this is a good show of support while a new toy initiative is in the works, but we'll see.
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