The upcoming new game G.I. Joe Wrath of Cobra dropped a longer trailer today over at IGN Fan Fest. We see new characters, additional gameplay, and even a glimpse at the 8-bit-ish HISSTANK. It’s being produced by Maple Powered Games and is set to release on Nintendo Switch and PC. No word yet on PS4/5 or XBox. No release date yet but it’s expected in 2024. Check the video and some caps below!
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G.I. Joe: Wrath Of Cobra Video Game Rated. Ready For Community Playtest?
A week ago, we announced an invitation by the developers of G.I. Joe: Wrath of Cobra regarding a Community Playtest. However, the devs did not disclose a date for the event.
Today, we have learned through IARC (International Age Rating Coalition) that the game has been submitted for a formal rating. This would indicate that the game is ready for public testing.
Specs:
- Classified Date: September 1st, 2023
- Classification: PG
- Classification Details: Mild Violence
- Production Company: Freedom Games
Judging by IARC’s PG rating, we expect the ESRB rating to be ‘T for Teen’, and the PEGI rating to be PEGI-12.
The game is expected to be released worldwide in 2024.
G.I. Joe: Wrath of Cobra New Video Game Sign Up For The Community Playtest
G.I. Joe: Wrath of Cobra New Video Game Sign Up For The Community Playtest
Hey there fans!
We are beyond excited to share that we are officially looking for community members like yourself to join our closed playtests as the game develops. If you’re a G.I. Joe fan, love beat em’ ups, or just a retro game lover in general, this is the perfect opportunity to share your thoughts, suggestions, and feedback directly to the developers as the game progresses.
How to sign-up:
Join our Discord server: G.I. Joe: Wrath of Cobra Community
Go to 📢 | announcements channel for the sign-up form.
Fill out the form and wait for confirmation.
Get your special Discord role and say hi to other Playtester Corps members!More information about when playtests will occur and how they will be formatted will be announced in the Discord server. We look forward to seeing you there!
Hasbro To Focus More On Digital Games
Hasbro attended a fireside chat at this year’s Goldman Sachs Communacopia & Technology Conference to speak about their general plan for the next 36 months. TFW2005 staff attended… so you don’t have to*.
The chat started with a discussion on the recent sale of eOne assets to Lionsgate. Hasbro CEO Chris Cocks mentioned that the toy giant is looking to ‘right-size’ their entertainment effort.
With toys, the company is focusing on ‘driving out costs, driving up share, and then driving growth’.
Hasbro is also looking to ‘fuel the very high-profit flame’ for digital games.
The company stated the following:
“And then just generally speaking [about] digital [gaming], there’s a massive opportunity both in licensing, and our owned and operated games inside of that area. You know, as particularly when you look at categories like mobile, there’s more and more of a premium that gaming companies are putting on brands that people have a strong affinity to; and breakthrough the clutter of these thousands of games that release literally every month. Whether it’s Monopoly on the casual-side, D&D or Magic: The Gathering on the more hardcore-side, or Transformers or G.I. Joe on the midcore-side, Hasbro has this amazing vault of IP that I think gives us a lot of ‘X Factor’ in terms of the value of the company and future potential of our brands.”
This statement comes just days after opening a new division (?) at Hasbro titled Hasbro Retro Arcade to focus more on the retro aspect of video games fueled by beat-’em-up styled arcade games such as Teenage Mutant Ninja Turtles: Shredder’s Revenge, Streets of Rage 4, and Double Dragon Gaiden: Rise of the Dragons.
As the first initiative of Hasbro Retro Arcade, the company will debut G.I. Joe: Wrath of Cobra. It is likely that a Transformers game will follow soon.
Are you looking forward to more video games based on Hasbro properties? Let us know of your thoughts on the thread attached to this news post.
(*) A little Nostalgia Critic reference there.
G.I. Joe: Wrath of Cobra New Video Game
Cobra rears its ugly head yet again and it’s up to G.I. JOE to save the world! Embracing the 1980s era of the iconic universe, Wrath of Cobra is a retro side-scrolling beat ’em up. Play as one of the legendary G.I. JOE characters, including Duke, Scarlett, Roadblock, Snake Eyes, and more. Defeat hordes of Cobra troopers, Vipers, Crimson Guards and more of Cobra’s malevolent machinations.
Bring Cobra down, striking back at the likes of Destro, Serpentor, Baroness, and Cobra Commander himself! Fight your own way: Rely on your fists and get up close and personal using each character’s unique combos and special moves or keep your foes at a distance with a variety of weapons!
Check it out here: G.I. Joe: Wrath of Cobra New Video Game
G.I. Joe: Snake Eyes AAA Game – Rob Watkins Interview
Atomic Arcade has posted another interview with one of their employees with regard to the upcoming AAA title G.I. Joe Snake Eyes.
Lead Systems Designer has this to say:
“As the Lead System Designer where have you and the Atomic team drawn inspiration from for your GI Joe Snake Eyes game?
We are looking at a lot of the big third-person action games from recent years, including Jedi Survivor, God of War, and Ghost of Tsushima. I’ve personally revisited games like Shadow of War and Ghost Recon Wildlands for progression ideas as well.
In general, I am trying to recapture the feeling of freedom that a lot of games have given me. Many games today tell the player what to do next rather than let the player discover it on their own. I miss that sense of exploration and discovery in games and think it’s a unique advantage of video games over other mediums. It’s been tricky to strike a nice balance between natural, organic player progression and strong narrative moments, but I’ve been really excited about the solutions we’ve been discussing.”
You can check out the full interview via Atomic Arcade.
Brandon Jerwa Talks About G.I. Joe: Snake Eyes AAA Video Game
“We’re not just trying to make a good game – we’re trying to make the most exciting and fully realized embodiment of G.I. Joe that the world has ever seen!”
Atomic Arcade has posted an interview with their Senior Narrative Designer, Brandon Jerwa, for their upcoming game G.I. Joe: Snake Eyes.
“There was a story in place when I got here; it’s evolved in many ways, but it was a strong foundation to start with.
When Ames (GI Joe Snake Eyes Creative Director) explained it the first time, I thought he was pranking me. There were more than a few ideas and characters that came from my writing in the comics! It was really validating and a very pleasant surprise, because I wasn’t expecting that at all.
But what I really loved was how they imagined a version of G.I. Joe that embraces so many different aspects of the brand. Not just my stuff, not just one particular comic or movie or cartoon – EVERYTHING is fair game for inspiration!
I think the fans who really know the franchise are going to be shocked when they see all the toys we’re playing with here…but don’t worry, they’ll still be the characters that you know and love.”
Brandon Jerwa is an American comic book writer and musician residing in Seattle, Washington. Mr. Jerwa’s comic book career began in 2003, when he submitted a script to Devil’s Due Publishing that was accepted, and was eventually published in G.I. Joe: Frontline #11–14. Soon afterward, he became the main writer of G.I. Joe: A Real American Hero and also wrote several G.I. Joe miniseries.
You can read the full interview at Atomic Arcade.
Josh Nizzi Talks About G.I. Joe: Snake Eyes Video Game
Acclaimed concept artist Josh Nizzi is now the Studio Art Director at Atomic Arcade. The company is busy producing the upcoming AAA title G.I. Joe: Snake Eyes.
The official website of the game studio has posted an interview with the artist regarding his involvement with the new game.
Mr. Nizzy has worked on many successful films, and his work involves reimagining older IPs for modern audiences. He is excited about the new features of Unreal 5 and the potential of procedural art and animation.
“I worked a bit on the first two [live-action] GI Joe films and found I had a different vision than the direction they went with. I hoped for a more mature and realistic take – which was a huge reason I was interested in joining this project – to be able to bring to screens the Joe universe I have always wanted to see.”
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“IP wise, I’d say our main source of inspiration is the comics. They have been able to explore Snake Eyes and Joe from a more serious and mature tone. The toys and cartoons still have a soft spot in our hearts though.
We look at a lot of other games like COD, Metal Gear, and Ghosts of Tsushima. Of course, we draw a lot of environmental inspiration from various films, but I don’t want to mention them because it would probably give away too much about what we are doing.”
You can check out the full interview at Atomic Arcade. You can check out some of his work for G.I. Joe movies, after the jump.
G.I. Joe Take Over Of Gunship Battle Total Warfare Video Game
New images from the G.I. Joe Take Over of Gunship Battle Total Warfare have hit the web. While I am not a huge fan of mobile games, buried in the game are some interesting designs and files, some more detailed then others. A few have stuck out and we wanted to give this game credit for great designs that fit right in with G.I. Joe Classified. Who would not want that Mauler M.B.T or Armordillo as a HasLab?
You can check out the game here: G.I. Joe Take Over Of Gunship Battle Total Warfare
G.I. Joe X Smite Crossover Announced
Titan Forge Games has announced a new collaboration with the G.I. Joe franchise for their popular free-to-play battle arena game Smite.
Skins of G.I. Joe characters will hit the game on April 18th.
- Hou Yi: Cobra Commander and Duke
- Neith: Baroness and Scarlett
- Susano: Storm Shadow and Snake Eyes
Smite is currently available for PC, PS4, Xbox One, and Nintendo Switch.
You can check out the trailer below: