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HissTank › G.I. Joe Video Games › G.I. Joe: War On Cobra Version 2.0 Planned For July

G.I. Joe: War On Cobra Version 2.0 Planned For July

Posted on May 13, 2021 at 5:44 am by Silver Optimus under G.I. Joe Video Games

Version 2.0 of the mobile game G.I. Joe: War On Cobra is currently planned to be out in July this year. The developers of the game made an announcement through the official D3Go website, highlighting what sort of changes players can experience.

“GIJOE fans! 

Everyone has been working hard on getting the update completed. Things are coming along nicely, but there’s a lot of rebalancing that needs to happen and the team wants to get it right. 

We now have a release date, and while we can’t say the exact date yet, we can tell you that it will be in July, just in time for the new Snake Eyes movie!

We appreciate your support during this time. Please email us any questions you have and we will try to get them answered next post. Email [email protected]”

You can check the list of changes, after the jump.

List of changes:

  • An “Edit Base” mode, allowing much more control in designing your base layout
  • Unit, Building, and Spell balancing improvements across the board
  • Updated base kit and rank abilities for select units
  • Reworked armor system
  • Reworked air combat dynamics
  • Updated, and more detailed unit and ability info
  • Expanded sea area, and improved sea combat
  • Revised AP generation system
  • Revised Combat Roster mechanics

Multiple Base Loadouts

Similar to how players can create premade unit rosters, players will have 3 “Base Loadouts” that they can use, for keeping different configurations of buildings in. Players select which layout is their “active” loadout for base defenses.

Combat Changes

Players’ AP bars no longer fill up due to destroyed buildings, but over time The AP bar no longer fills from base destruction, but at a fixed rate over time. This is to mitigate the “steamroll” effect that occurs when the player is able to gain an initial advantage in AP, and continually swarm an enemy’s base, as well as to prevent an immediate loss when the first few moves in the battle are not successful. As such, players no longer lose by AP, but only by reaching the end of the time limit.

Building Inventory System, and “Edit Base” Mode

Players no longer acquire a preset series of buildings, all intended to be built in their base. Instead, players are given access to a greater number of each building type, and are able to customize their base based on their preferences. Buildings purchased from the store are placed in a UI building inventory. Also, rather than moving buildings around directly in your base, there will now be an “Edit Base” button in the main hud. This will remove other hud elements, bring up the building inventory at the bottom of the screen, and allow you to position, upgrade, add and remove buildings.

Global Unit, Building, and Spell stat adjustments

All Units, buildings, and spells in the game will have their base stats and growth values reassessed, with a holistic approach being made to better balance values, with the intention being for more variety, and strategic choices in combat. There should no longer be a “one size fits all” unit roster, as each unit and defense will have more well-defined strengths and weaknesses.

Command and Unit Roster are no longer separated in combat

Rather than have separate roster slots for units and commands, there is instead 1 roster area, where each slot can hold either a command or a unit. This will allow the player to better choose the direction they want to take with a battle, potentially favoring either a heavier or lighter command loadout.

Air Combat Rebalance

The current “hard counter” of air/anti-air is removed, and instead air units are incorporated more generally into combat in a similar way to other units. This will be achieved by reducing the range and effectiveness of the Missile Turret, but also increase the number of units and defenses with anti-air capabilities, such as the Machine Gun Turret, and Anti-tank Gun.

Commands no longer use charges, but cost AP to deploy
In order to facilitate more meaningful and strategic combat, command charges have been removed, and commands have been assigned an AP value like other units, and will be balanced accordingly.

Water Combat Improvements

The playable and buildable water area in a base has been increased 50%, to allow more room to facilitate meaningful combat in this area. Factories can now be built on the water, and additional water-only buildings will be released going forward, to incentivize water attacks and defense.

Discuss on the HissTank Forums› Views: 1397

G.I. Joe: War On Cobra Version 2.0 Planned For July - Additional Images

Discussion / Comments (Jump to this Thread on the Forum)

  1. SilverOptimus's Avatar SilverOptimus says

    01-20-2020, 12:01 PM

    News Post: G.I. Joe: War On Cobra Mobile Game Out Now

  2. Spyne98's Avatar Spyne98 says

    01-20-2020, 12:06 PM

    I like it so far. It reminds me of Boom Beach.

  3. Yeet has no avatar! Yeet says

    01-20-2020, 12:10 PM

    It’s a good game. It’s giving me flashbacks to the old clash of clans days

  4. Duke19821994's Avatar Duke19821994 says

    01-20-2020, 12:15 PM

    Really like it so far, there’s a lot of cool vehicles (like the new vamp design) that I think would be cool if they made for a new Joe line

  5. Megastar has no avatar! Megastar says

    01-20-2020, 12:55 PM

    So far, so good.

  6. sbartek1974's Avatar sbartek1974 says

    01-20-2020, 01:19 PM

    Quote:
    Originally Posted by Duke19821994 View Post
    Really like it so far, there’s a lot of cool vehicles (like the new vamp design) that I think would be cool if they made for a new Joe line
    What if Jazwares makes these into figures?

  7. Duke19821994's Avatar Duke19821994 says

    01-20-2020, 01:25 PM

    Quote:
    Originally Posted by sbartek1974 View Post
    What if Jazwares makes these into figures?
    That’s what I’m thinking. Also I think it’s interesting that they put lips on snake eyes like in ROC and have the ROC logo in the game

  8. SilverOptimus's Avatar SilverOptimus says

    01-20-2020, 02:23 PM

    Quote:
    Originally Posted by Duke19821994 View Post
    That’s what I’m thinking. Also I think it’s interesting that they put lips on snake eyes like in ROC and have the ROC logo in the game
    Character designs for this game was done years before. By 2016 they even had a prototype version of the game. I'm guessing Hasbro requested to resurrect the game for the upcoming push of the Joe line/movie.

  9. Buttmunch's Avatar Buttmunch says

    01-20-2020, 04:43 PM

    I created a faction called Hisstankers if anyone would like to join. Happy to turn it over to any leadership here but figured it would be better for a member here to snatch up the name before someone else created one.

  10. sevenlima's Avatar sevenlima says

    01-20-2020, 05:21 PM

    I wish they make console games but who's knows later.

  11. There are more replies on the HissTank Forums.

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