“We’re not just trying to make a good game – we’re trying to make the most exciting and fully realized embodiment of G.I. Joe that the world has ever seen!”
Atomic Arcade has posted an interview with their Senior Narrative Designer, Brandon Jerwa, for their upcoming game G.I. Joe: Snake Eyes.
“There was a story in place when I got here; it’s evolved in many ways, but it was a strong foundation to start with.
When Ames (GI Joe Snake Eyes Creative Director) explained it the first time, I thought he was pranking me. There were more than a few ideas and characters that came from my writing in the comics! It was really validating and a very pleasant surprise, because I wasn’t expecting that at all.
But what I really loved was how they imagined a version of G.I. Joe that embraces so many different aspects of the brand. Not just my stuff, not just one particular comic or movie or cartoon – EVERYTHING is fair game for inspiration!
I think the fans who really know the franchise are going to be shocked when they see all the toys we’re playing with here…but don’t worry, they’ll still be the characters that you know and love.”
Brandon Jerwa is an American comic book writer and musician residing in Seattle, Washington. Mr. Jerwa’s comic book career began in 2003, when he submitted a script to Devil’s Due Publishing that was accepted, and was eventually published in G.I. Joe: Frontline #11–14. Soon afterward, he became the main writer of G.I. Joe: A Real American Hero and also wrote several G.I. Joe miniseries.
You can read the full interview at Atomic Arcade.