Atomic Arcade has posted another interview with one of their employees with regard to the upcoming AAA title G.I. Joe Snake Eyes.
Lead Systems Designer has this to say:
“As the Lead System Designer where have you and the Atomic team drawn inspiration from for your GI Joe Snake Eyes game?
We are looking at a lot of the big third-person action games from recent years, including Jedi Survivor, God of War, and Ghost of Tsushima. I’ve personally revisited games like Shadow of War and Ghost Recon Wildlands for progression ideas as well.
In general, I am trying to recapture the feeling of freedom that a lot of games have given me. Many games today tell the player what to do next rather than let the player discover it on their own. I miss that sense of exploration and discovery in games and think it’s a unique advantage of video games over other mediums. It’s been tricky to strike a nice balance between natural, organic player progression and strong narrative moments, but I’ve been really excited about the solutions we’ve been discussing.”
You can check out the full interview via Atomic Arcade.
SilverOptimus says
News Post: G.I. Joe: Snake Eyes AAA Game - Rob Watkins Interview
SlicesCustoms says
Rob , if you see this. You’re on the right track
Another game you should draw inspiration from is Metal Gear Solid - The Phantom Pain.
Best stealth game ever made even after 6 years.
It has Snake Eyes Tactics Written all Over it.
Super Beast says
I hope we go full commando Snake eyes. Maybe a few other people added in like in the Gotham games.
No stealth, please.
Ratel says
Thanks for the interview.
Full Thread: G.I. Joe: Snake Eyes AAA Game - Rob Watkins Interview
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